New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Computadoras a tu medida

Yes or No

Played 0

About this activity

Datos, memoria y almacenamiento

Created by

Panama

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Computadoras a tu medida
 

Computadoras a tu medidaOnline version

Datos, memoria y almacenamiento

by Erick Castillo
1

Los datos son hechos en bruto y la información surge al organizarlos para dar significado.

2

La caché se ubica entre la RAM y el disco duro.

3

La RAM es memoria volátil que guarda programas y datos en uso; la ROM es memoria permanente de solo lectura con instrucciones de inicio.

4

Los discos duros son ejemplos de almacenamiento primario (RAM)

5

Un plotter es un tipo de dispositivo de entrada.

6

Las computadoras solo reconocen dos estados físicos: 0 y 1.

7

Un byte está formado por 8 bits y puede representar un carácter.

8

ASCII, EBCDIC y Unicode son normas de codificación de texto.

9

Unicode utiliza siempre 16 bits para representar todos los caracteres.

10

La RAM es memoria no volátil y conserva datos sin energía.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.