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You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
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About this activity

How it Works:
Students move through ten short scenarios, each with two choices. They click on the choice they think is safe.

Why it meets requirements:
• Requires decision-making, not recall.
• Aligns with learning outcomes.
• Accessible for Year 2 (simple text, icons, audio support).

Created by

Australia

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Safe or Not Safe?Online version

How it Works: Students move through ten short scenarios, each with two choices. They click on the choice they think is safe. Why it meets requirements: • Requires decision-making, not recall. • Aligns with learning outcomes. • Accessible for Year 2 (simple text, icons, audio support).

by Tian Evans
1

You see someone being unkind to another player.

2

You find a new game you’ve never seen before.

3

Someone online says they know a secret about you.

4

You want to post a picture of your pet online.

5

Someone online asks what school you go to.

6

A friend sends a mean message in a game.

7

A friend in a game asks you to send a photo.

8

A message pops up asking for your name.

9

A player you don’t know asks to meet you in real life.

10

A pop‑up says you won a prize.

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If you leave, you will lose the game in progress.