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Gamification & Game-based Learning - LTC

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About this activity

Gamification & Game-based Learning - Find the difference

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Mexico

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Gamification & Game-based Learning - LTC
 

Gamification & Game-based Learning - LTCOnline version

Gamification & Game-based Learning - Find the difference

by Lemmy Truco
1

Requires looking at the full package of instructions and changing the paradigm

2

It embeds educational content directly into the game's mechanics, fostering active engagement, immediate feedback, and improved retention through an interactive "fail-forward" experience

3

It is just "fun and games" and a replacement for instruction.

4

Process: Refers to changing the entire model of instruction to be a game or game-like Use of game-design elements in non-game contexts to increase user engagement, motivation.

5

Takes game elements, from incentives, immediate feedback, rewards, and more, to classroom instruction

6

Approach: Using games in the classroom. The entire educational activity is a game.

7

is turning a task into a game. It is a magic solution for engagement, a one-time feature implementation, or solely about badges and points.

8

Active Learning: Engagement: Immediate Feedback: Skill Development: Safe Environment:

9

Balances subject matter learning and game play with the objectives of retaining and applying said subject matter in the real world

10

Badges, leaderboards, characters

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