New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Verdadero y Falso: Fuentes y Métodos de Investigación

Yes or No

Played 32

About this activity

Conceptos clave en 10 oraciones

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Verdadero y Falso: Fuentes y Métodos de Investigación
 

Verdadero y Falso: Fuentes y Métodos de InvestigaciónOnline version

Conceptos clave en 10 oraciones

by Juan Sebastian Cortes Rojas
1

Las ENCUESTAS, ENTREVISTAS y FOCUS GROUP son técnicas para recopilar información de clientes.

2

Las escalas básicas de medición incluyen nominal, ordinal, intervalo y razón.

3

Las fuentes primarias y secundarias son lo mismo.

4

La escala de razón no tiene un cero absoluto.

5

La escala Likert mide acuerdos en una escala par de 1 a 5.

6

La metodología incluye definir el objetivo, elegir el tipo de preguntas y revisar errores antes de aplicar.

7

El diseño de preguntas debe ser claro y evitar confusiones.

8

Las herramientas digitales permiten recolectar información y opiniones de clientes de forma rápida.

9

Las preguntas abiertas no permiten obtener datos cualitativos.

10

La encuesta es una técnica que solo sirve para medir satisfacción, no gustos o necesidades.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.