New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Programación estructurada: Verdadero/Falso

Yes or No

Played 1

About this activity

Evaluar conceptos clave

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Programación estructurada: Verdadero/Falso
 

Programación estructurada: Verdadero/FalsoOnline version

Evaluar conceptos clave

by Jordan Yepez
1

Los bucles en programación estructurada solo están permitidos si no hay condicionales.

2

Se apoya en la modularización mediante funciones o procedimientos.

3

En programación estructurada se pueden usar múltiples puntos de entrada en una función.

4

Se evita el uso de goto para reducir complejidad y errores.

5

Los programas estructurados buscan un único punto de entrada y salida para cada bloque.

6

Es obligatorio escribir código en lenguaje ensamblador para aplicar estructuras.

7

La programación estructurada recomienda el uso de saltos incondicionales (goto) para claridad.

8

Las funciones deben modificar el estado global siempre.

9

La programación estructurada propone usar bloques secuenciales, condicionales (si/entonces) y bucles.

10

Los diagramas de flujo pueden representar estructuras secuenciales, condicionales y repetitivas.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.