New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

ED a Distancia: Generaciones y TIC

Froggy Jumps

(1)
Played 8

About this activity

Quiz: Verdadero o Falso sobre ED y TIC

Created by

Argentina

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
ED a Distancia: Generaciones y TIC
 

Froggy Jumps

ED a Distancia: Generaciones y TICOnline version

Quiz: Verdadero o Falso sobre ED y TIC

by Taller Informatico
1

La ED ha evolucionado gracias a las TIC y la interactividad entre estudiantes y docentes.

2

La quinta generación de ED se caracteriza por aprendizaje rígido y sin tutoría.

3

La cuarta generación se denomina modelo de aprendizaje flexible y utiliza Internet e-learning.

4

En la primera generación predominaba el material escrito y el correo postal.

5

La UNESCO considera que la interactividad en ED era siempre rápida y en tiempo real.

6

La tercera generación incluyó CD-ROM y videoconferencias en su desarrollo.

7

Chacón (1997) llamó al paradigma informático-telemático a la cuarta generación.

8

La quinta generación utiliza MOOC y plataformas de código abierto como Moodle.

9

El éxito de las TIC en ED depende solo del costo de la tecnología.

10

La interactividad permite que el conocimiento se construya socialmente y de forma colaborativa.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.