New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama: Educación en Ambientes Digitales
 

Crossword Puzzle

Crucigrama: Educación en Ambientes DigitalesOnline version

Crucigrama sobre educación digital

by jeycson tenorio arizala
1

Espacios apoyados en tecnología que facilitan la interaccif3n y construccif3n del conocimiento. (Respuesta 1)

2

Nuevo rol del estudiante: deja de ser pasivo para ser el centro y constructor de su saber. (Respuesta 2)

3

Una de las habilidades clave: capacidad para decidir y aprender por sed mismo. (Respuesta 3)

4

Funcif3n principal del docente: orienta, acompa1a y ya no es la fanica fuente de saber. (Respuesta 4)

5

Aspecto que debemos cambiar, no solo trasladar clases tradicionales a pantallas. (Respuesta 5)

6

Debilidad detectada: exceso de tecnologeda sin acompaf1amiento genera soledad. (Respuesta 6)

7

Estrategia: adaptar rutas, materiales y ritmos al estilo de cada estudiante. (Respuesta 7)

8

Desafedo: desigualdad en acceso o manejo de herramientas digitales. (Respuesta 8)

9

Propf3sito de la tecnologeda: debe unir, no separar ni aislar a las personas. (Respuesta 9)

10

Valor fundamental: equilibrio entre innovacif3n tecnolf3gica y desarrollo integral de la persona. (Respuesta 10)

4
7
6
3
1
8
10
2
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.