New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

SEM 3 Epistemología y evolución de la tecnología educativa

Froggy Jumps

Played 3

About this activity

Semana 3

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
SEM 3 Epistemología y evolución de la tecnología educativa
 

Froggy Jumps

SEM 3 Epistemología y evolución de la tecnología educativaOnline version

Semana 3

by Wesley Esteban Reyes Pérez
1

Cuando decimos que la pedagogía actual vive una "Revolución Copernicana", ¿a qué cambio principal nos referimos en el diseño de una clase virtual?

2

Según Piaget, para que un estudiante realmente aprenda en un entorno virtual, la plataforma debería ofrecerle retos que fuercen la "asimilación y acomodación". ¿Qué significa esto en la práctica?

3

Si un profesor diseña un foro de debate basado en la idea de que "con amigos se aprende mejor", ¿qué postura epistemológica está aplicando?

4

El texto menciona que las NTIC (tecnologías) no son solo canales para enviar tareas, sino "herramientas cognitivas". ¿Cuál es la función real de estas herramientas?

5

¿Cuál es la diferencia crítica entre un "Modelo Educativo" y un "Modelo Académico" al momento de implementar tecnología?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.