New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Digital Knowledge Quest

Froggy Jumps

Played 0

About this activity

Interactive learning through gamified escape rooms

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Digital Knowledge Quest
 

Froggy Jumps

Digital Knowledge QuestOnline version

Interactive learning through gamified escape rooms

by brayan sarmiento
1

What educational approach powers the Digital Knowledge Quest?

2

Which theory explains learning through the Zone of Proximal Development in the tool?

3

Which platform is used to host the escape-room experience?

4

What is the main dynamic of the tool?

5

What does each padlock in the game represent?

6

How are errors treated in the learning experience?

7

What type of challenges are included in Level 1–3?

8

What is Level 4 in the described tool?

9

What is the narrative element of the tool?

10

Which reference discusses turning game design into gamefulness?

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.