New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

AGILIDAD: Verdadero o Falso

Yes or No

(1)
Played 11

About this activity

Acierta si es verdadero o falso

Created by

Argentina

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
AGILIDAD: Verdadero o Falso
 

AGILIDAD: Verdadero o FalsoOnline version

Acierta si es verdadero o falso

by Aylen Bustamante
1

La quinta generación incluye sistemas inteligentes y aprendizaje flexible.

2

Internet permitió mayor autonomía y participación del estudiante.

3

La educación a distancia siempre fue igual y no evolucionó con la tecnología.

4

El aprendizaje colaborativo es favorecido por las tecnologías digitales.

5

La radio y la televisión fueron importantes en la segunda generación.

6

La segunda generación se caracterizó por el uso de internet y plataformas virtuales.

7

La tercera generación incorporó mayor interacción entre docentes y estudiantes.

8

La comunicación asincrónica ocurre en tiempo real.

9

Las TIC solo sirven para transmitir información y no mejoran la interacción.

10

El correo electrónico puede ser una herramienta de educación a distancia.

11

La primera generación de la educación a distancia utilizaba principalmente correspondencia y materiales impresos.

12

La cuarta generación se basa en el uso de internet y recursos multimedia online.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.