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Diseño instruccional de software educativo

Froggy Jumps

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About this activity

Conceptos clave de diseño

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Ecuador

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Diseño instruccional de software educativo
 

Froggy Jumps

Diseño instruccional de software educativoOnline version

Conceptos clave de diseño

by Nataly
1

¿Qué modelo se usa para planificar diseño, desarrollo y evaluación en software educativo?

2

Un objetivo de aprendizaje debe ser específico y medible. ¿Qué componente describe qué debe lograr el alumno?

3

Antes de diseñar, ¿qué se debe analizar para adaptar contenidos y tareas?

4

¿Qué recurso evalúa si los usuarios alcanzan objetivos tras usar el software?

5

En diseño instruccional, ¿qué guía el desarrollo de actividades y contenidos?

6

Para favorecer la experiencia, ¿qué aspecto es clave en la interfaz de un software educativo?

7

¿Qué método ayuda a diseñar contenidos en bloques pequeños y progresivos?

8

La retroalimentación debe ser:

9

Para accesibilidad, ¿qué elemento es fundamental incluir?

10

Al probar el software, ¿qué tipo de pruebas se recomienda para detectar fallos de aprendizaje?

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