New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

CRUCIGRAMA: WEB 2.0 Y APRENDIZAJE DIGITAL

Crossword Puzzle

Played 8

About this activity

Actividad lúdica para reforzar conceptos clave sobre los pilares de la Web 2.0 y las tipologías del aprendizaje 2.0

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
CRUCIGRAMA: WEB 2.0 Y APRENDIZAJE DIGITAL
 

Crossword Puzzle

CRUCIGRAMA: WEB 2.0 Y APRENDIZAJE DIGITALOnline version

Actividad lúdica para reforzar conceptos clave sobre los pilares de la Web 2.0 y las tipologías del aprendizaje 2.0

by DINA MARCELA CALA
1

Personas que crean y consumen contenido en la Web 2.0.

2

Trabajo conjunto que promueve la Web 2.0

3

Sitios web donde se publican artículos o entradas.

4

Persona que guía el proceso de aprendizaje

5

Herramientas digitales usadas en educación

6

Protagonista del aprendizaje constructivista

7

Integración de diferentes servicios web en una sola herramienta.

8

Enfoque donde el estudiante es protagonista del aprendizaje.

9

Aprender usando chats, foros y correos electrónicos.

10

Elemento clave del aprendizaje 2.0

11

Herramientas que permiten crear comunidades virtuales e interactuar

12

Evolución de internet basada en participación

7
2
9
8
12
4
5
2
3
0
11
10
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.