New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Prácticas y contextos escolares inclusivos
 

Crossword Puzzle

Prácticas y contextos escolares inclusivosOnline version

Conceptos clave para educación inclusiva

by leslie benavides
1

práctica de integrar a todas las personas en espacios comunes.

2

Dar a cada estudiante lo que necesita para alcanzar las mismas oportunidades, a diferencia de la igualdad simple.

3

variedad de culturas, estilos y capacidades presentes en un grupo.

4

justicia en oportunidades y recursos para todas las personas.

5

Siglas del Ministerio de Educación de Ecuador, ente encargado de las políticas de inclusión.

6

ayudas y recursos que facilitan el aprendizaje del alumnado.

7

capacidad de entender y compartir emociones de otros.

8

Ajuste que se realiza en los objetivos, destrezas, metodología o evaluación para responder a la singularidad del alumno.

9

Obstáculos físicos, actitudinales o curriculares que impiden el aprendizaje y la participación de los alumnos

10

Diseño Universal para el Aprendizaje. Marco que busca eliminar barreras mediante múltiples formas de representación, acción y motivación.

9
2
3
6
10
7
4
5
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.