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Gamificación y TIC en la Educación Superior

Crossword Puzzle

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Conceptos clave para edutainment y aprendizaje digital

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Mexico

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Gamificación y TIC en la Educación Superior
 

Crossword Puzzle

Gamificación y TIC en la Educación SuperiorOnline version

Conceptos clave para edutainment y aprendizaje digital

by SARAI NADIEHZDA ZENTENO ARENAS
1

Uso de mecánicas de juego para motivar y mejorar la retención de conceptos en entornos educativos.

2

Replicación virtual de situaciones reales para practicar decisiones sin riesgos.

3

Narrativas que se desarrollan a través de múltiples plataformas para una experiencia integrada.

4

Creadores educativos que usan formatos de video y canales para enseñar conceptos.

5

Fragmentos de aprendizaje cortos y enfocados para asimilar conceptos en poco tiempo.

6

Entornos simulados para experimentar sin material físico.

7

Tecnología que superpone información digital al mundo real.

8

Entorno generado por computadora que reemplaza el mundo físico para experimentar inmersión.

8
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