New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Yes/No: SMART or Not

Yes or No

Played 2 %Accuracy 53 Average time 00:26

About this activity

Determine if lesson goals are SMART

Created by

Malaysia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Yes/No: SMART or Not
 

Yes/No: SMART or NotOnline version

Determine if lesson goals are SMART

by YANG NEW YORK KPM-Guru
1

By the end of the lesson, students will synthesise information from two texts by producing a complete summary within 20 minutes.

2

By the end of the lesson, students will sustain their opinions by providing relevant explanations and examples throughout a five-minute discussion.

3

By the end of the lesson, students will identify three reasons for and against the issue discussed in the audio recording accurately.

4

By the end of the lesson, students will write a 200-word argumentative essay containing three supporting points and relevant examples.

5

By the end of the lesson, students will write better introductions for essays.

6

By the end of the lesson, students will justify their opinions on online learning by giving one supporting example for each point during rotating discussions.

7

By the end of the lesson, students will listen carefully to the lecture.

8

By the end of the lesson, students will identify cause-effect relationships from the text by completing a graphic organiser with at least five correct details.

9

By the end of the lesson, students will respond to opposing viewpoints diplomatically by using at least three appropriate disagreement expressions during debate.

10

By the end of the lesson, students will improve their speaking confidence during discussion.

11

By the end of the lesson, students will debate effectively in class.

12

By the end of the lesson, students will identify the speakers viewpoints and distinguish two facts from two opinions based on the podcast.

13

By the end of the lesson, students will understand the article about mental health.

14

By the end of the lesson, students will explain a viewpoint on social media addiction by providing at least two relevant ideas during a timed group discussion.

15

By the end of the lesson, students will identify three writers viewpoints and two supporting arguments from the article accurately.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.