New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Competencias Digitales Univ. (DigCompEdu)

Froggy Jumps

Played 0

About this activity

Juego educativo DigCompEdu

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Competencias Digitales Univ. (DigCompEdu)
 

Froggy Jumps

Competencias Digitales Univ. (DigCompEdu)Online version

Juego educativo DigCompEdu

by ESTEFANIA JENNIFER FERNANDEZ PEREZ
1

¿Qué componente de DigCompEdu se centra en la planificación y diseño pedagógico para el uso de tecnologías?

2

En seguridad digital, ¿qué práctica reduce riesgos al compartir datos en la nube?

3

¿Cuál es una competencia clave para la comunicación virtual efectiva entre docentes y estudiantes?

4

¿Qué principio de ética digital promueve la atribución y el respeto a derechos de autor?

5

En gestión de información, ¿qué herramienta facilita localizar y evaluar fuentes fiables?

6

¿Qué actividad fomenta la creación de contenido digital con enfoque académico?

7

En aprendizaje colaborativo, ¿qué práctica promueve el trabajo en equipo en entornos digitales?

8

¿Qué tipo de seguridad digital es fundamental para evitar suplantación de identidad?

9

En el desarrollo de videojuegos educativos, ¿qué enfoque se alinea con DigCompEdu para evaluación formativa?

10

¿Qué elemento de alfabetización digital ayuda a identificar noticias falsas?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.