New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Redes y Seguridad para Jóvenes
 

Crossword Puzzle

Redes y Seguridad para JóvenesOnline version

Crucigrama de redes y seguridad en Internet

by Jockerius 21
1

Intento de engañar para obtener datos personales mediante mensajes o enlaces falsos.

2

Software malicioso que daña dispositivos o roba información.

3

Secuencia secreta para acceder a una cuenta.

4

Derecho a mantener información personal a salvo y controlar su uso.

5

Acoso o amenazas en Internet mediante mensajes o publicaciones.

6

Conjunto de datos que describe a una persona en una red.

7

Reglas que dicen qué funciones puedes usar en una aplicación.

8

Proceso para confirmar que eres quien dices ser.

9

Persona que intenta entrar en cuentas o dispositivos ajenos

10

Secuencia de reglas lógicas que determinan el contenido que visualizamos.

11

Uso de dinámicas de juego en entornos no lúdicos

12

Valor epistémico de la información que requiere el contraste de fuentes para combatir la proliferación de la desinformación

4
12
6
1
8
9
5
7
11
3
2
10
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.