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Juego y aprendizaje: ABJ y gamificación

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Herramientas lúdicas para enseñar

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Juego y aprendizaje: ABJ y gamificación
 

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Juego y aprendizaje: ABJ y gamificaciónOnline version

Herramientas lúdicas para enseñar

by Chizzini Isabella
1

El texto propone que el juego puede ser una herramienta educativa , destacando dos enfoques : el ) y la . Se argumenta que ABJ utiliza juegos directamente para provocar aprendizajes , mientras la gamificación aplica elementos lúdicos en contextos educativos . Se mencionan conceptos de Huizinga , Caillois y Kapp para definir qué es el juego , y se señalan beneficios como mejora de la atención , la memoria y la motivación . También se describen componentes de juegos según Hunicke , LeBlanc y Zubek : , y . Entre ejemplos se citan y .

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