New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

3ro Bti CER - Resumen Teórico

Yes or No

Played 228

About this activity

Formativa

Created by

Paraguay

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
3ro Bti CER - Resumen Teórico
 

3ro Bti CER - Resumen TeóricoOnline version

Formativa

by Pablo Dechia
1

Las variables de naturaleza lógica (bool) pertenecen a la categoría de tipos de datos complejos o estructurados.

2

Las estructuras de datos internas calificadas como "dinámicas" son aquellas cuya dimensión o tamaño en bytes se puede incrementar o reducir en tiempo de ejecución.

3

En la analogía didáctica del espacio físico, la superficie del escritorio representa a la Memoria RAM interna, mientras que un archivero detrás del usuario ilustra a la Memoria Externa (disco).

4

En C++, los índices empleados para ubicar y consultar casilleros dentro de un Arreglo (array) inician obligatoriamente a partir de la posición cero (0).

5

La instrucción using namespace std; se utiliza para declarar en el preprocesador que utilizaremos archivos secuenciales ubicados en el disco externo.

6

Las Estructuras de Datos Externas residen de manera directa en la Memoria Principal (RAM) del computador.

7

Los Archivos Secuenciales permiten al programador saltar automáticamente a cualquier posición intermedia a velocidades extremadamente rápidas sin requerir leer los registros precedentes.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.