New game
Download
Get Academic Plan
Share game
Fill in the Blanks
Fill in the Blanks

Aula: Cliente-Servidor

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Aula: Cliente-Servidor

Fill in the Blanks

(1)
Played 17

About this activity

Conceptos clave en redes

Created by

Argentina

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Aula: Cliente-Servidor
 

Fill in the Blanks

Aula: Cliente-ServidorOnline version

Conceptos clave en redes

by Cristina Castañeda
1

Una se define como un conjunto de dispositivos , tales como computadoras , celulares , tablets e impresoras , que se encuentran con el objetivo de compartir información , recursos y . Esta interconexión puede realizarse mediante distintos medios , ya sean físicos o , permitiendo la comunicación entre los dispositivos . Dentro de una , no todos los dispositivos cumplen la misma función . Algunos se encargan de información , mientras que otros dichas solicitudes y brindan respuestas . Para organizar esta interacción , se utiliza el modelo - ; el cual , es una forma de organización de las redes en la que existen dos roles principales . Por un lado , el usuario actúa como , que solicita un o información , iniciando la comunicación . Por otro lado , el , que es quien responde a las solicitudes , procesa la información y proporciona los servicios requeridos . Este mecanismo permite el funcionamiento de numerosos servicios en la vida cotidiana .

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.