New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

Tecnologías IA e IoT

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Tecnologías IA e IoT
 

Crossword Puzzle

Tecnologías IA e IoTOnline version

Conceptos clave en tecnología

by GUADALUPE ARIYANED CANCHE ESPINOSA
1

Tecnología que permite a las máquinas realizar tareas inteligentes como aprender, analizar y resolver problemas.

2

Sistema de dispositivos conectados a internet que recopilan y comparten datos.

3

Dispositivo que detecta información del entorno y la envía a una red.

4

Modelo industrial que usa tecnología digital para automatizar procesos.

5

Sistema de seguridad que protege redes y equipos de accesos no autorizados.

6

Medidas para proteger datos, redes y sistemas informáticos.

7

Rama de la tecnología dedicada al diseño y programación de robots.

8

Robot móvil autónomo que se desplaza sin ayuda humana.

9

Máquina programada para realizar tareas automáticas o repetitivas.

10

Sistema inspirado en el cerebro humano para aprender patrones y tomar decisiones.

11

Herramienta de inteligencia artificial que responde preguntas y genera texto.

12

Técnica que permite a las máquinas aprender a partir de datos.

13

Proceso de analizar datos para encontrar patrones o información útil.

14

Área que analiza datos para obtener información y apoyar decisiones.

15

Servicio de internet para almacenar información y usar programas en línea.

1
13
10
15
2
12
9
14
5
8
4
11
6
3
7
4
0
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.