New game
Download
Get Academic Plan
Share game
Yes or No
Yes or No

tic parte 2

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

tic parte 2

Yes or No

Played 0

About this activity

preguntas de las tic

Created by

Argentina

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
tic parte 2
 

tic parte 2Online version

preguntas de las tic

by juanybruno
1

japon es el pais que favorece la nbic

2

los secretos de la gioconda fueron descubiertos por el desgaste de la pintura

3

la web 2 y la red permitio que el internet sea unidreccional

4

segun rifkin la tercera revolucion industrial es la union entre la tecnologia de la comunicacion y otra energia

5

las nuevas tecnologias son mas baratas, de mayor rendimiento, con mayor funcionalidad y provoca una revolucion en el mercado

6

segun azuma la realidad aumentada nesesita cumplir con 3 requisitos: combinacion de elementos virtuales y reales, interactividad en tiempo real e informacion almacenada en 2d

7

en una obra hecha por 2 especialistas indios se define la convergencia tecnológica como la erosión de las fronteras entre servicios, redes y prácticas de negocios previamente separadas.

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.