New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

TIC en Educación: Claves para Aprender con Tecnología

Crossword Puzzle

(3)
Played 32

About this activity

Conceptos clave sobre el papel de las TIC en la educación

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
TIC en Educación: Claves para Aprender con Tecnología
 

Crossword Puzzle

TIC en Educación: Claves para Aprender con TecnologíaOnline version

Conceptos clave sobre el papel de las TIC en la educación

by Lupita
1

Red global que permite comunicar y compartir información.

2

Proceso de adquirir conocimientos y habilidades.

3

Capacidad para generar ideas nuevas y originales.

4

Trabajo conjunto para lograr metas comunes.

5

Capacidad de mantener comunicación entre dispositivos.

6

Protección de datos y usuarios frente a riesgos.

7

Permite entrar a contenidos y plataformas digitales.

8

Conjunto de insumos y herramientas disponibles en un entorno educativo.

2
5
6
3
4
8
1
7
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.