New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Fill in the Blanks-José Martin Bastidas Toapanta

Fill in the Blanks

Played 0

About this activity

Key terms in e-learning

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Fill in the Blanks-José Martin Bastidas Toapanta
 

Fill in the Blanks

Fill in the Blanks-José Martin Bastidas ToapantaOnline version

Key terms in e-learning

by JOSE MARTIN BASTIDAS TOAPANTA
1

in e - learning is defined as the " dialogue " between learners and digital tools through which they become engaged and involved in the learning process .

2

An learning environment encourages students to actively participate rather than passively consume content .

3

is a key component of online learning , as it refers to the combination of interest , participation , and commitment learners show toward a program .

4

When a receives immediate feedback after completing a quiz , they can identify mistakes and improve their understanding .

5

activities such as games and interactive videos help learners practice skills in a safe , virtual environment .

6

The use of in e - learning allows students to make decisions and follow different learning paths based on their choices .

7

increases when learners feel that the content is relevant , challenging , and connected to their real - life goals .

8

A Learning Management System ( LMS ) is a designed to organize , deliver , and monitor online learning experiences .

9

is enhanced when learners interact with the material through drag - and - drop exercises , polls , and discussion forums .

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.