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POO Etapa 4 Crucigrama

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POO Etapa 4 Crucigrama

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About this activity

Conceptos de la Etapa 4 de Programación Orientada a Objetos. Realizado por Diego Rivera Puebla 2211834 6L1

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Mexico

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POO Etapa 4 Crucigrama
 

Crossword Puzzle

POO Etapa 4 CrucigramaOnline version

Conceptos de la Etapa 4 de Programación Orientada a Objetos. Realizado por Diego Rivera Puebla 2211834 6L1

by DIEGO RIVERA PUEBLA
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Significa red o malla y proviene del ingles

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Es el proceso que se encarga de verificar que un usuario es realmente quien dice que es

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Consiste en verificar que un usuario dado tenga permisos

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Tecnología que permite crear páginas web dinámicas basadas en HTML y XML

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Son los modulos SW involucrados en la interfaz con el usuario

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Software que procesa las peticiones del usuario

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Contiene el núcleo de la funcionalidad

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Es una clase java y corre en el servidor

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Se utilizan para cifrar los datos del usuario

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Se utiliza para solicitar datos que están en el servidor

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Sirve para enviar información al servidor para que ésta sea procesada

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Es un fragmento de código en Java que se incrusta en una página JSP

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Es un software que actúa como contenedor de servlets

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Es un patrón que organiza la aplicación en tres partes independientes

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Es un protocolo que especifica las comunicaciones

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