New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Caja de herramientas virtual para la excelencia pedagógica

Crossword Puzzle

Played 0

About this activity

Términos clave para enseñar y aprender en entornos digitales.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Caja de herramientas virtual para la excelencia pedagógica
 

Crossword Puzzle

Caja de herramientas virtual para la excelencia pedagógicaOnline version

Términos clave para enseñar y aprender en entornos digitales.

by narcisa arce lucas
1

entorno digital con herramientas para enseñar.

2

proceso de adquirir conocimientos y habilidades.

3

proceso de medir el progreso y desempeño.

4

trabajo conjunto entre estudiantes y docentes.

5

uso de dinámicas lúdicas para motivar.

6

comentarios que orientan mejoras en el desempeño.

7

interpretación de datos para mejorar la enseñanza.

8

materiales digitales y humanos para enseñar.

5
6
2
3
4
1
7
8
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.