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Crucigrama Java: conceptos clave
 

Crossword Puzzle

Crucigrama Java: conceptos claveOnline version

Pistas para aprender Java de forma divertida

by ivanpro 168
1

Plantilla para crear objetos; define atributos y comportamientos

2

Instancia de una clase existente en tiempo de ejecución.

3

Mecanismo que permite reutilizar código al derivar una clase de otra.

4

Contrato que especifica métodos sin implementación.

5

Método especial que inicializa un objeto al crearse.

6

Operación o acción que realiza un objeto; no incluye cuerpo.

7

Evento anómalo durante la ejecución que debe ser capturado.

8

Agrupa clases y evita conflictos de nombres.

5
1
7
8
6
4
3
1

Plantilla para crear objetos y definir comportamiento.

2

Instancia de una clase en tiempo de ejecución.

3

Bloque de código ejecutable asociado a una clase.

4

Mecanismo de derivar una clase de otra para compartir código.

5

Contrato que especifica métodos sin implementar.

6

Capacidad de usar objetos de distintas clases a través de una misma interfaz.

7

Programa que traduce código fuente a bytecode o ejecutable.

8

Organización de clases en un proyecto para evitar colisiones.

2
6
1
8
4
7
5
3
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