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Froggy Jumps
Froggy Jumps

Omar IExpro

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Froggy Jumps

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Gamificación de las lecturas sobre modelos de educación a distancia

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Mexico

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Froggy Jumps

Omar IExproOnline version

Gamificación de las lecturas sobre modelos de educación a distancia

by Omar Ortega
1

Según la Asociación de Internet MX, ¿De cuánto es el gasto promedio que el usuario invierte en la educación en línea?

2

La mayoría de los estudiantes en línea opta por los MOOC's

3

Las modalidades de estudio en línea y mixta son las preferidas por este grupo de edad:

4

Es la principal razón para elegir la modalidad en línea al estudiar

5

Es un antecedente de la educación a distancia

6

Modelo de aprendizaje que consiste en conectar nodos o fuentes de información

7

Es un tipo de diseño instruccional

8

Se le llama así a los cursos en línea masivos y abiertos

9

El aprendizaje ubicuo se refiere a

10

Modelo de aprendizaje donde las tareas se hacen durante la clase, y los temas se revisan en casa

11

La primer fase del modelo ADDIE es

12

Algo indispensable al implementar educación en línea es

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