New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conceptos Clave de Programación

Froggy Jumps

Played 10 %Accuracy 98 Average time 01:15

About this activity

Conceptos básicos de programación

Created by

Costa Rica

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conceptos Clave de Programación
 

Froggy Jumps

Conceptos Clave de ProgramaciónOnline version

Conceptos básicos de programación

by Carlos González
1

Qué concepto describe: Espacios de memoria para guardar datos que pueden cambiar.

2

Qué concepto describe: Clasificación de la información (texto, números, lógicos).

3

Qué concepto describe: Pasos ordenados para resolver un problema.

4

Qué concepto describe: Instrucciones para tomar decisiones basadas en condiciones.

5

Qué concepto describe: Repetición automática de un bloque de código.

6

Qué concepto describe: Bloques de código reutilizables que realizan una tarea específica.

7

Qué concepto describe: Listas para almacenar múltiples datos bajo un mismo nombre.

8

Qué concepto describe: Organizar el código usando "objetos" con datos.

9

Qué concepto describe: Proceso de encontrar y corregir errores en el código.

10

Qué concepto describe: Puente que permite que dos programas distintos se comuniquen entre sí.

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.