New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Si en pseudocódigo: condicionales

Yes or No

Played 1

About this activity

Condicionales SI en pseudocódigo

Created by

Uruguay

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Si en pseudocódigo: condicionales
 

Si en pseudocódigo: condicionalesOnline version

Condicionales SI en pseudocódigo

by Adelita da Silva
1

Se puede usar 'SINO' para ejecutar un bloque si la condición es falsa.

2

La comprobación en 'SI' no puede comparar números, solo texto.

3

Un 'SINO' se coloca antes de la condición.

4

En pseudocódigo, la instrucción SI siempre ejecuta sus comandos sin evaluar condiciones.

5

En pseudocódigo, 'SI condición' ejecuta las instrucciones dentro del bloque cuando la condición es verdadera.

6

La palabra clave para el bloque contrario a si es 'NO' y nunca se usa 'SINO'.

7

La condición de un SI puede comparar números, como 'SI x > 5'.

8

No se puede anidar 'SI' dentro de otro 'SI'.

9

Un SI anidado permite usar otro SI dentro del bloque de un SI externo.

10

El bloque de instrucciones después de 'SI' se delimita con indentación o palabras clave como 'ENTONCES'.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.