New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Instrucción programada y manejo de conductas (Skinner)

Yes or No

Played 1

About this activity

Verdadero/falso sobre instrucción programada.

Created by

Costa Rica

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Instrucción programada y manejo de conductas (Skinner)
 

Instrucción programada y manejo de conductas (Skinner)Online version

Verdadero/falso sobre instrucción programada.

by Concentradosbadillavillanueva Villa Nueva
1

La retroalimentación inmediata es característica de la instrucción programada.

2

La retroalimentación debe esperarse solo al final de cada sesión.

3

La instrucción programada se basa en la repetición sin necesidad de reforzar la conducta.

4

En la instrucción programada, el siguiente item no cambia según la respuesta.

5

El refuerzo positivo incrementa la probabilidad de repetir la conducta.

6

El refuerzo negativo reduce la probabilidad de la conducta.

7

La instrucción programada utiliza pasos pequeños y refuerzo inmediato.

8

En la instrucción programada, la respuesta del alumno determina el siguiente paso.

9

Skinner recomienda principalmente el castigo para modificar conductas.

10

Skinner propuso moldear conductas mediante refuerzo y respuestas selectivas.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.