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Sí o NO: Pensamiento Computacional (2º ESO)

Yes or No

Played 1 %Accuracy 83 Average time 00:51

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Pensamiento computacional: ¿Sí o No?

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Mexico

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Sí o NO: Pensamiento Computacional (2º ESO)
 

Sí o NO: Pensamiento Computacional (2º ESO)Online version

Pensamiento computacional: ¿Sí o No?

by Selena Ortiz Torres
1

La instrucción 'Cepillarse los dientes hasta que queden limpios' es un ejemplo de un bucle (ciclo) en la vida real, porque la acción se repite hasta cumplir una meta.

2

Seguir los pasos de una receta de cocina o el manual para armar un mueble son ejemplos de algoritmos que aplicamos en el día a día.

3

La frase 'SI apruebo el examen de informática, ENTONCES juego videojuegos; SI NO, me pongo a estudiar' representa una estructura condicional.

4

Un 'bucle infinito' es algo positivo en la programación porque hace que la computadora trabaje más rápido y sea más eficiente.

5

Un algoritmo es una serie de pasos ordenados para resolver un problema. Si los pasos se desordenan, el resultado final fallará.

6

En programación, un condicional sirve para repetir una acción muchas veces de forma automática.

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