New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Currículo y educación a distancia

Yes or No

Played 1

About this activity

Planificación e interactividad en la distancia

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Currículo y educación a distancia
 

Currículo y educación a distanciaOnline version

Planificación e interactividad en la distancia

by Raquel Ivette Flores flores
1

Una planificación sólida transforma la clase virtual en una experiencia de aprendizaje autónento.

2

Actividades con objetivos y carga realista ayudan a mantener el compromiso.

3

El currículo es un proceso en constante interacción social que se adapta al contexto.

4

La interactividad no impacta la deserción ni la motivación de los alumnos.

5

Los criterios transparentes generan confianza y autonomía.

6

La interactividad es el corazón del aprendizaje significativo en entornos virtuales.

7

Las tecnologías emergentes no influyen en la personalización de la enseñanza.

8

El exceso de carga académica no afecta la motivación de los estudiantes.

9

Las barreras de aprendizaje pueden omitirse si la tecnología es avanzada.

10

Las tareas mecánicas con objetivo claro mejoran la motivación más que las tareas con propósito.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.