New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Quizz proyecto final español

Froggy Jumps

Played 14 %Accuracy 64 Average time 01:02

About this activity

Lee las preguntas y selecciona la repuesta correcta.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Quizz proyecto final español
 

Froggy Jumps

Quizz proyecto final españolOnline version

Lee las preguntas y selecciona la repuesta correcta.

by Paulo Freire
1

Es toda la organización inicial de un proyecto. Comienza con la elección de un tema y su redacción, la adaptación de una obra ya hecha o de una historia real que desee plasmarse en un producto audiovisual.

2

Es parte de la preproducción se encarga de seleccionar a los extras.

3

Son los lenguajes considerados en el guion, junto con otras herramientas (sonidos, música y efectos especiales, entre otros) que dan fuerza al producto y lo complementan.

4

Parte de la narración audiovisual que Aporta expresividad y, naturalmente, contexto acerca de si es de mañana, tarde o noche.

5

Es una técnica que recopila datos a partir de un cuestionario con características específicas o globales para un tipo de público previamente identificado según el objetivo de la investigación.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.