New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Introducción a la Programación

Crossword Puzzle

Played 1 %Accuracy 0 Average time 00:30

About this activity

Conceptos básicos para empezar

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Introducción a la Programación
 

Crossword Puzzle

Introducción a la ProgramaciónOnline version

Conceptos básicos para empezar

by Cristina Pomboza Floril
1

Conjunto finito de pasos para resolver un problema.

2

Espacio de almacenamiento cuyo valor puede cambiar.

3

Ejecución repetida de un bloque hasta cumplir una condición.

4

Bloque de código que realiza una tarea específica y puede recibir entradas.

5

Estructura que decide qué camino tomar según una condición.

6

Dato o información que el programa recibe desde el exterior.

7

Dato generado por el programa para mostrar resultados.

8

Programa que traduce código fuente a lenguaje ejecutable.

9

Palabra en inglés que representa al ciclo mientras.

2
5
3
4
8
7
6
1
9
Are you sure you want to leave the page?

If you leave, you will lose the game in progress.