New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Quiz: Metodologías de desarrollo

Froggy Jumps

Played 0

About this activity

Metodologías de software

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Quiz: Metodologías de desarrollo
 

Froggy Jumps

Quiz: Metodologías de desarrolloOnline version

Metodologías de software

by maestragaby dlib
1

¿Qué caracteriza a las metodologías tradicionales de desarrollo de software?

2

En las metodologías estructuradas, ¿qué se prioriza?

3

¿Cuál es un principio central de la Programación Orientada a Objetos?

4

¿Qué caracteriza a las prácticas ágiles?

5

¿Cuál es una ventaja de las metodologías tradicionales frente a ágiles?

6

En diseño orientado a objetos, ¿qué concepto describe la capacidad de una clase para heredar rasgos de otra?

7

En métodos estructurados, ¿qué artefacto representa el flujo de control?

8

En Scrum, ¿qué rol facilita el proceso y elimina impedimentos?

9

¿Qué práctica es típica de las prácticas ágiles?

10

¿Qué describe mejor la orientación a objetos?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.