New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

CIENCIA, TECNOLOGÍA Y SOCIEDAD

Froggy Jumps

Played 1 %Accuracy 80 Average time 01:03

About this activity

Este juego educativo tiene como objetivo fortalecer el aprendizaje sobre la relación entre la ciencia, la tecnología y la sociedad. A través de preguntas interactivas, los estudiantes podrán identificar conceptos clave, reconocer ejemplos y reflexionar sobre el uso responsable de la tecnología en la vida cotidiana de manera dinámica y divertida.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
CIENCIA, TECNOLOGÍA Y SOCIEDAD
 

Froggy Jumps

CIENCIA, TECNOLOGÍA Y SOCIEDADOnline version

Este juego educativo tiene como objetivo fortalecer el aprendizaje sobre la relación entre la ciencia, la tecnología y la sociedad. A través de preguntas interactivas, los estudiantes podrán identificar conceptos clave, reconocer ejemplos y reflexionar sobre el uso responsable de la tecnología en la vida cotidiana de manera dinámica y divertida.

by ASLEY VALESKA PARRALES INDIO
1

¿QUÉ ES LA CIENCIA?

2

¿QUÉ ES TECNOLOGÍA?

3

¿CUÁL ES UN EJEMPLO DE TECNOLOGÍA?

4

¿QUIÉN USA LA TECNOLOGÍA?

5

UN IMPACTO NEGATIVO ES:

6

UN IMPACTO POSITIVO ES.

7

LA CIENCIA SIRVE PARA:

8

LA TECNOLOGÍA DEBE USARSE:

9

¿QUÉ RELACION EXISTE ENTRE CIENCIA Y TECNOLOGÍA?

10

¿POR QUÉ ES IMPORTANTE USAR BIEN LA TECNOLOGÍA?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.