New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

TPCK/TPACK, digital language learning materials, and CALL materials development

Froggy Jumps

(4)
Played 14 %Accuracy 91 Average time 03:02

About this activity

Select the right oprions, reach the shore first, and win the game! Good luck!

Created by

Uzbekistan
This game is a version of

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
TPCK/TPACK, digital language learning materials, and CALL materials development
 

Froggy Jumps

TPCK/TPACK, digital language learning materials, and CALL materials developmentOnline version

Select the right oprions, reach the shore first, and win the game! Good luck!

by redipad 826
1

What does TPCK/TPACK mainly combine?

2

According to Mishra and Koehler, why is simply adding technology not enough?

3

What is “content knowledge”?

4

What is “pedagogical knowledge”?

5

Which example best shows good TPACK?

6

Kiddle warns that digital materials are not automatically effective because:

7

Which principle means using sound, image, writing, video, and speech together?

8

In Kiddle's article, “orchestration” refers to:

9

What does “participation” mean in digital materials development?

10

Which of the following is an example of student-created digital material?

11

Hanson-Smith argues that CALL materials should encourage:

12

Which activity best represents CALL for speaking/listening?

13

What is a flipped classroom?

14

What is a digital trap?

15

What is the main message of the three articles together?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.