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FUNDAMENTOS II DE POO-3ro "G"

Crossword Puzzle

(6)
Played 57 %Accuracy 71 Average time 03:22

About this activity

CRUCIGRAMA SOBRE PROGRAMACIÓN ORIENTADA A OBJETOS

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Ecuador
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FUNDAMENTOS II DE POO-3ro "G"
 

Crossword Puzzle

FUNDAMENTOS II DE POO-3ro "G"Online version

CRUCIGRAMA SOBRE PROGRAMACIÓN ORIENTADA A OBJETOS

by Shaskya Katherine Nuñez Astudillo
1

Son funciones dentro de la clase que definen qué puede hacer el objeto.

2

Son las variables dentro de la clase que definen cómo es el objeto.

3

Plantilla o plano arquitectónico que sirve para crear objetos con características y acciones en común

4

Bloque de código independiente con un nombre propio que realiza una tarea muy específica

5

Es el resultado final que la función devuelve al programa

6

Son las variables que la función necesita para trabajar. Son los datos que le "entregas" al llamarla

7

Es el acto de usar el molde (Clase) para crear un elemento real (Objeto). Es como usar el plano para construir la casa de verdad.

8

Es el conjunto de líneas de texto, instrucciones y reglas lógicas escritas en un lenguaje de programación que los humanos podemos leer y editar

9

es una colección de código ya escrito, probado y listo para usar.

10

PALABRA PARA DEFINIR UNA CLASE

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