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Prueba Diagnóstica: POO y Evento

Froggy Jumps

(3)
Played 67 %Accuracy 43 Average time 01:34

About this activity

Diagnóstico de conceptos clave

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El Salvador

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Prueba Diagnóstica: POO y Evento
 

Froggy Jumps

Prueba Diagnóstica: POO y EventoOnline version

Diagnóstico de conceptos clave

by Adolfo Herrera
1

¿Qué componente dispara la ejecución en programación orientada a eventos?

2

En OOP, ¿qué concepto oculta los detalles internos de un objeto?

3

¿Qué patrón se utiliza comúnmente para notificar a objetos cuando ocurre un evento?

4

¿Qué representa una clase en POO?

5

En una aplicación orientada a eventos, ¿qué maneja la asignación de una función a un evento?

6

¿Qué principio de POO permite reutilizar código a través de una jerarquía de clases?

7

¿Qué permite que un objeto se trate como instancia de su clase o de sus superclases?

8

En OO, ¿qué objeto se encarga de iniciar una interacción sin conocer su implementación?

9

¿Qué relación describe que una clase puede usar la funcionalidad de otra sin depender de su implementación?

10

En el contexto de eventos, ¿qué estructura gestiona la cola de eventos para ser procesados?

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