New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Pembelajaran Berasaskan Permainan

Froggy Jumps

Played 0

About this activity

Definisi dan konsep asas permainan

Created by

Malaysia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Pembelajaran Berasaskan Permainan
 

Froggy Jumps

Pembelajaran Berasaskan PermainanOnline version

Definisi dan konsep asas permainan

by ziera
1

Apa maksud Pembelajaran Berasaskan Permainan (PBP) secara ringkas?

2

Mengapa PBP dianggap efektif dalam pembelajaran?

3

Apakah komponen utama PBP?

4

Contoh aktiviti PBP yang biasa dijalankan?

5

Apakah peranan halangan dalam PBP?

6

Bagaimana maklum balas berfungsi dalam PBP?

7

Siapakah pihak utama yang terlibat dalam PBP?

8

Apakah peranan pengalaman berasaskan permainan?

9

Bagaimana penilaian berfungsi dalam PBP?

10

Apakah kunci kejayaan PBP di dalam bilik darjah?

11

Soalan 1 (Aras Rendah – Mengingat) Apakah yang dimaksudkan dengan Pembelajaran Berasaskan Permainan (Game-Based Learning)?

12

Soalan 2 (Aras Rendah – Memahami) Antara berikut, yang manakah merupakan contoh aplikasi Pembelajaran Berasaskan Permainan?

13

Soalan 3 (Aras Sederhana – Memahami) Apakah fungsi utama Internet of Things (IoT) dalam pendidikan?

14

Soalan 4 (Aras Tinggi – Mengaplikasi) Seorang guru menggunakan Kahoot! untuk menguji kefahaman murid, manakala keputusan kuiz dipaparkan serta-merta. Apakah kelebihan utama pendekatan ini?

15

Soalan 5 (Aras Tinggi – Menganalisis) Sebuah sekolah ingin mewujudkan bilik darjah pintar dengan menggunakan IoT dan Pembelajaran Berasaskan Permainan. Antara berikut, cadangan manakah PALING sesuai?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.