New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Educación digital y transformación educativa

Crossword Puzzle

Played 39 %Accuracy 79 Average time 05:50

About this activity

Resuelve el crucigrama

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Educación digital y transformación educativa
 

Crossword Puzzle

Educación digital y transformación educativaOnline version

Resuelve el crucigrama

by Frida Marcial
1

Proceso de enseñanza y aprendizaje que integra tecnologías digitales para favorecer la construcción del conocimiento la comunicación y la colaboración

2

Persona que guía el proceso educativo

3

Proceso mediante el cual los sistemas educativos modifican sus metodologías currículos evaluación y organización para responder a los cambios sociales y tecnológicos.

4

Habilidades conocimientos y actitudes necesarias para desenvolverse en entornos digitales

5

Principal protagonista del proceso educativo

6

Modelo donde el estudiante participa activamente en la construcción de su propio conocimiento

7

Competencia que permite analizar información y tomar decisiones fundamentadas

8

Característica que permite aprender en diferentes tiempos y espacios

9

Competencia del siglo XXI relacionada con generar ideas originales

10

Política que garantiza el acceso y la participación de todos los estudiantes

10
5
2
8
9
7
1
4
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.