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Froggy Jumps
Froggy Jumps

informatika

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informatika

Froggy Jumps

(14)
Played 82 %Accuracy 80 Average time 00:-1

About this activity

pre-test

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Indonesia

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informatika
 

Froggy Jumps

informatikaOnline version

pre-test

by Kadek Ayu Ningsih
1

Salah satu manfaat gadget/komputer yang paling sering dirasakan dalam kehidupan sehari-hari adalah...

2

Aplikasi pengingat jadwal pintar untuk membantu pelajar mengatur waktu belajar adalah contoh penerapan Informatika di bidang...

3

Game edukasi berbasis kuis dengan skor dan level termasuk contoh pemanfaatan teknologi untuk...

4

Berikut ini yang termasuk contoh platform digital yang sering digunakan sehari-hari, kecuali...

5

Alasan utama Informatika penting dipelajari di zaman sekarang adalah karena...

6

Selain memahami teknologi, belajar Informatika juga melatih kemampuan...

7

Sikap yang tepat terhadap teknologi setelah mempelajari Informatika adalah menjadi...

8

Informatika dapat digambarkan sebagai ilmu tentang...

9

perangkat keras dalam informatika disebut

10

Perbedaan mendasar antara "belajar menggunakan komputer" dengan "belajar Informatika" adalah...

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