New game
Download
Get Academic Plan
Share game
Yes or No
Yes or No

KUIS 1 PAWARTA

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

KUIS 1 PAWARTA

Yes or No

(16)
Played 233 %Accuracy 73 Average time 06:43

About this activity

KELAS X SMAN 1 WERU

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
KUIS 1 PAWARTA
 

KUIS 1 PAWARTAOnline version

KELAS X SMAN 1 WERU

by Evi Savitri
1

Struktur pawarta kuwi kaperang dadi papat.

2

Salah sawijining bab kang gawe pawarta narik kawigaten inggih menika aktual.

3

Bagian kang kudu ana ing pawarta inggih menika, orientasi pawarta, prastawa, lan papan prastawa.

4

Pawarta kang bisa narik kawigaten kuwi sing isine ngrembug bab politik.

5

5W+1H diarani unsur pawarta.

6

Perangan orientasi pawarta ancase ngenalake perkara kapisanan ing pawarta marang pamaca.

7

Pawarta kang becik kudu bisa narik kawigaten lan ora perlu aweh katrangan marang sing maca utawa sing ngrungokake.

8

When, yaiku unsur kang njlentrehake babagan kepiye prastawa iku dumadi.

9

Tail News (ekor berita) biyasane katulis ing wiwitan pawarta.

10

Kalawarti yaiku pawarta tulisan utawa majalah sing metune (terbit) kala-kala utawa ajeg ing wektu tartamtu (ora saben dina).

11

Pawarta kudu bener lan apa anane.

12

Pawarta kang awujud lisan bisa lumantar kalawarti lan ariwarti.

13

Sumber pawarta kasebut minangka inti kang diandharake sajroning pawarta.

14

Ora kabeh unsur 5W+1H perlu ana ing pawarta.

15

Pawarta inggih menika prastawa kang nyata lan anyar kanggo diandharake marang wong akeh.

16

Informasi kang dikandhut ing pawarta menawa diandharake ana lima unsur.

17

Panulisane pawarta kudu duweni struktur kang trep yaiku headline, lead (teras pawarta), body language (surasane pawarta), lan tail news (ekor berita).

18

Pawarta kudu nyata lan kedadean temenan uga bisa diarani faktual.

19

Ariwarti yaiku pawarta tulisan utawa koran sing metune (terbit) saben dina.

20

Orientasi pawarta, prastawa, lan sumber pawarta yaiku perangan kang kudu ana ing pawarta.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.