New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Design Thinking: conceptos clave

Froggy Jumps

Played 2 %Accuracy 0 Average time 01:46

About this activity

Conceptos centrales del proceso

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Design Thinking: conceptos clave
 

Froggy Jumps

Design Thinking: conceptos claveOnline version

Conceptos centrales del proceso

by epatino@itc.edu.co
1

¿Qué fase del Design Thinking se centra en entender a las personas y sus necesidades?

2

¿Qué herramienta se usa para entender a los usuarios y sus contextos?

3

¿Qué fase busca generar muchas ideas sin juicios?

4

¿En qué fase se crean prototipos simples para aprender rápido?

5

¿Qué significa MVP en Design Thinking?

6

¿Qué se evalúa durante las pruebas con usuarios?

7

¿Cuál es una mentalidad clave en Design Thinking?

8

¿Qué describe el mapa de viaje del usuario?

9

¿Qué tipo de prototipo se usa para obtener aprendizaje rápido?

10

¿Qué significa iterar en Design Thinking?

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.