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G7 - Unit 3: Scratch Keywords

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G7 - Unit 3: Scratch Keywords

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Played 30 %Accuracy 95 Average time 06:32

About this activity

Linked to functions

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G7 - Unit 3: Scratch Keywords
 

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G7 - Unit 3: Scratch KeywordsOnline version

Linked to functions

by Jonathan Dunsby
1

A is visual on your screen ? such as an , a blinking line , or a small hand , .

2

A is a 2D or animation that independently over a game ? s background . Used to represent , enemies , items , and elemen t

3

Using frames creates animation / in sprites , characters .

4

The command is a Purple - colored category of commands used to control how a sprite or appears on the . It let you change costumes , adjust , show or objects , and make characters .

5

The command lets you play , change volume , and adjust . ADD THESE TO CREATE A TO YOUR SOUNDS / PACE / TO YOUR GAM E

6

are Yellow , hat - shaped trigger blocks that scripts when a specific happens , such as pressing a , or clicking a sprite . These are shaped with a rounded top ( hat blocks ) , meaning nothing can above them .

7

blocks / commands are Orange - colored puzzle pieces that manage the of a program , featuring tools for loops , , and timing . Deciding , how often , or under what other blocks run .

8

commands are Light - blue command tools used to user inputs , physical between sprites , and environmental . Which includes touching detection , keyboard and mouse , and timer or sound values .

9

Commands are orange - colored tool blocks used to create , , change , show , and hide data containers . These consist of individual or text values ? such as a game's , a timer , or a name .

10

Commands are Light - green coding blocks used to perform math , compare , and handle text . Examples of these include arithmetic blocks ( + , - , * , / ) , blocks ( < , = , > ) , and blocks ( and , or , ) .

11

My Blocks are blocks which allow to make your own blocks / . Allowing you to make your own functions , save groups , and stop steps .

12

can be used to create system for sprites , and a block - based visual effects . The tiny dots that make up the canvas ,

13

can BE USED TO A AROUND ON THE SCREEN - USNG AND Y PLUS A . THE NUMBER CAN BE POSITIVE OR . SUCH AS X - 46 , 10 8

14

are the characters , objects , or elements that you to move , talk , and on the screen .

15

A APPEARS THE TO GIVE THE GAME A LOCATION / .

16

CLICK ON THE GREEN TO PLAY / THE GAME / THE PROGRAM /

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