New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Verdadero o Falso: Conductismo Básico

Yes or No

Played 2 %Accuracy 90 Average time 03:20

About this activity

Preguntas V/F sobre conductismo básico.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Verdadero o Falso: Conductismo Básico
 

Verdadero o Falso: Conductismo BásicoOnline version

Preguntas V/F sobre conductismo básico.

by Kemberly Jhoana
1

El reforzamiento negativo busca eliminar conductas mediante retirada de estímulos.

2

El aprendizaje se produce por ideas y representaciones dentro de la mente.

3

El conductismo se enfoca principalmente en procesos mentales internos no observables.

4

El refuerzo positivo aumenta la probabilidad de repetir la conducta.

5

El condicionamiento clásico fue propuesto por Skinner.

6

El refuerzo negativo implica añadir un estímulo para aumentar la conducta.

7

El condicionamiento operante fue propuesto por B.F. Skinner.

8

El castigo es siempre inmediato y siempre efectivo.

9

El aprendizaje se observa a través de respuestas y consecuencias.

10

El conductismo se centra en conductas observables.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.