New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Current & Future Trends in Media & Information by Ma'am Clau

Froggy Jumps

Played 269 %Accuracy 28 Average time 02:19

About this activity

Tech-driven media trends

Created by

Philippines

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Current & Future Trends in Media & Information by Ma'am Clau
 

Froggy Jumps

Current & Future Trends in Media & Information by Ma'am ClauOnline version

Tech-driven media trends

by Claudine Domecillo
1

Which technology primarily enables immersive, interactive 3D environments for education and experiences?

2

What does MOOC stand for in the education tech landscape?

3

Which wearable tech example is commonly used for health and activity tracking?

4

Holograms in media typically create what kind of 3D effect?

5

Ubiquitous learning means learning is available how?

6

3D printing impacts media by enabling the production of what?

7

Which area is identified as a trend in media and information?

8

What does ubiquitous learning imply about access to education?

9

Which benefit does 3D environments offer in education and training?

10

What is a key characteristic of MOOCs in the current trend landscape?

11

In the production of the movie AVATAR, what is the primary purpose of using 'Marker Suits' during filming?

12

Which technology is specifically used in performance capture to track the markers on an actor's suit in a 3D space?

13

Which term describes the process of creating a physical object from a three-dimensional digital model by laying down many thin layers of material?

14

In Ubiquitous Learning, the characteristic of 'Permanency' ensures that:

15

Which characteristic of Ubiquitous Learning refers to a student's ability to get any information immediately at any time?

16

When a learning system provides information based on a student's specific location and current needs, it is demonstrating:

17

Which aspect of Ubiquitous Learning allows students to communicate with experts or peers regardless of their physical location?

18

The 'Situating of instructional activities' in Ubiquitous Learning means that learning happens:

19

How does 3D Visualization differ from a standard 2D image in media?

20

If a student can access their lesson via a smartphone while riding a bus, which characteristic of Ubiquitous Learning is being shown?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.