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SLAM Y QUADTREE

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SLAM Y QUADTREE

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Mexico

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SLAM Y QUADTREE
 

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SLAM Y QUADTREEOnline version

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by Lisette Aylin Landeros
1

Almacenan tanto información de como de espacio . Una posibilidad es dividir el espacio en regiones , pero conocidas , e indicar en cada una de ellas si está totalmente , totalmente ocupada , o parcialmente . Otra alternativa es una retícula de con un de estado en cada punto , y una lista de a cuáles de los puntos se puede acceder ; la retícula puede hacerse más o menos , en función del tamaño del .

2

Un sistema SLAM normalmente incluye :
? Sensores .
? Sistema de .
? Algoritmo de .
? Algoritmo de .
? Computadora o .
? Planeador de trayectoria .

3

Un es una estructura de en forma de que divide un espacio en regiones iguales .
Cada puede dividirse en cuatro hijos :
? Noroeste ( )
? Noreste ( )
? Suroeste ( )
? Sureste ( )
Su objetivo es organizar información espacial de forma eficiente .

4

Los motores gráficos utilizan para :
? Detectar .
? Encontrar enemigos .
? Renderizar únicamente objetos .
? Optimizar el .
Sin Quadtrees :
* El juego compara los objetos .
Con Quadtrees :
* Sólo analiza los cercanos .

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