New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Quiz: Modelos y Tipos de Comunicación

Yes or No

Played 0

About this activity

Verdadero o falso: conceptos clave

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Quiz: Modelos y Tipos de Comunicación
 

Quiz: Modelos y Tipos de ComunicaciónOnline version

Verdadero o falso: conceptos clave

by Esteban Galindo
1

El modelo de Shannon y Weaver describe una fuente que genera información, se convierte en señal, pasa por un canal y llega a un receptor, con ruido posible.

2

El 7% de la comunicación es verbal, el 38% es vocal y el 55% corporal para toda comunicación humana; esta cifra es universalmente exacta según Mehrabian.

3

El modelo SMCR de Berlo es: Source, Message, Channel, Receiver (Fuente, Mensaje, Canal, Receptor).

4

La comunicación interpersonal involucra a dos o más personas que interactúan y deben interpretar respuestas.

5

El modelo de Lasswell analiza quién comunica, qué dice, por qué canal, a quién y con qué efecto.

6

La comunicación digital puede combinar texto, imagen, audio, video y animación.

7

La comunicación no verbal incluye gestos, expresiones faciales, postura y tono de voz.

8

La comunicación digital no puede ser interactiva ni combinar diferentes códigos como texto e imágenes.

9

Los axiomas de Watzlawick sostienen que la comunicación interpersonal solo ocurre cuando se habla; el silencio no transmite información.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.